Util = LuaFramework.Util;
LuaUtil = LuaFramework.LuaUtil;
AppConst = LuaFramework.AppConst;
ByteBuffer = LuaFramework.ByteBuffer;

Application = UnityEngine.Application
PhoneName = UnityEngine.SystemInfo.deviceName

gameMgr = AppFacade.gameManager
resMgr = AppFacade.resourceManager
soundMgr = AppFacade.soundManager
netMgr = AppFacade.networkManager
recordMgr = AppFacade.recordManager
databaseMgr = AppFacade.databaseManager


WWW = UnityEngine.WWW;
GameObject = UnityEngine.GameObject;
Input = UnityEngine.Input;
PlayerPrefs = UnityEngine.PlayerPrefs
EventSystem = UnityEngine.EventSystems.EventSystem

log = LuaFramework.Util.Log
logWarning = LuaFramework.Util.LogWarning
logError = LuaFramework.Util.LogError